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V-Ray for Modo 3.6.01

Discussion in 'Mac Os - CGI Applications & Plugins' started by dreamof3d, Jan 10, 2019.

  1. dreamof3d

    dreamof3d Active Member
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    New Features
    General
    • Support for the MODO 12 series;
    Baking
    • Added the ability to bake to Ptx textures or .vrmesh point clouds;
    Render Elements
    • Added the "Cryptomatte" render element;

    • Added "Multi Matte" RE;
    • Added V-Ray Additional Outputs item with the following render elements: "Atmospheric Effects", "Background", "Caustics", "Coverage", "Material ID", "Object ID", "Raw Diffuse Filter", "Raw Reflection", "Raw Reflection Filter", "Raw Refraction", "Raw Refraction Filter", "Raw Shadow", "Render ID", "Shadow" and "Toon"
    RT GPU
    • Now allows hybrid rendering ( CPU + GPU );
    • Added CUDA device selection in the V-Ray Preferences;
    V-Ray Geometry
    • Added V-Ray Fur geometry item;

    • Added V-Ray Infinite Plane geometry item;
    V-Ray Materials
    • Added V-Ray scanned material (VRscans);

    Improved Features
    Camera
    • Support for the "Spherical VR" projection type;
    Geometry
    • Support for animation and motion blur on the geometry exported using the Render Cache, e.g. MODO Fur;
    Licensing
    • Exposed the user-friendly license error messages that are implemented in the 3.6 core;
    Lights
    • Added the Double Sided option in the V-Ray Light Settings for the Area light;
    Render Settings
    • Switched to using Embree for hair by default;

    • Exposed the "Mode", "Use GPU acceleration" and "Generate Render Elements" denoiser parameters in the Properties viewport;

    • Use the JPEG quality, PNG compression level and OpenEXR compression type and level from MODO's Image I/O preferences when auto-saving images after a render;

    • The Mitchell-Netravali filter size is now fixed at 4 pixels;
    Misc.
    • Print what host application was used to export a .vrscene file;
    Modo Textures
    • The process texture's value channel now affects scalar effects (in MODO 11.2 and later);

    • Image map: Added support for the "brightness", "contrast" and "clamp" channels introduced in MODO 11.2;

    • Gradient: Support for Input Parameter -> Particle Effects -> Particle ID;
    Render Elements
    • Ambient Occlusion: Introduced separate V-Ray Subdivs which ignore the global "Use Local Subdivs" option and work per AA sample;

    • Added the "Full" mode to the V-Ray Light Select render element;

    • Added a command for automatically assigning multi matte or object IDs;
    Render Mask
    • When rendering an animation using V-Ray Standalone with a Render Mask enabled, the VFB image is now cleared between frames;
    Render with V-Ray Standalone
    • Added an option to render all passes from a pass group;
    Preferences
    • Added a preference for choosing the default image format for the file save dialog that opens when "Choose output image" is checked in one of the Render commands;
    RT
    • Texture locators using "front projection" are now properly updated in RT, this includes changing the projection camera or its channels;

    • When the render region is changed/enabled/disabled do not start rendering from scratch, instead reuse already calculated samples;

    • Enhance Region: Preserve the region when restarting RT using the vray.rt.restart command or when a change requiring complete restart is made (e.g. changing Render Cache mode);

    • The select items and select materials options in the VFB right click menu should be saved as global MODO preferences;
    RT GPU
    • Texture Locator: Support for the "Front Projection" projection type;

    • When a texture locator's UV map is set to "(none)", the first available UV map should be used like in the CPU renderer;

    • Support for the "Consider same object only" option of the V-Ray Dirt texture;
    Shader Tree
    • Handle layer mask below another layer mask;

    • "Blend mode" and "Opacity" now work for layer masks;

    • Support for the "Rounded Edge Width" texture effect introduced in MODO 10.2;
    Texture Locator
    • Support for the "Front Culling" option (CPU only);
    VFB
    • All VFB browse dialogs should remember the last used folder;
    V-Ray Atmospheres
    • Added the "primary visibility" option to the V-Ray Aerial Perspective UI;
    V-Ray Geometry Properties
    • Static subdivision and displacement are now enabled by default;
    V-Ray Materials
    • Added an "Enabled" check-box for each coat material of the V-Ray Blend material;

    • Added the "opacity mode" option to the V-Ray Material UI;

    • Added the "roughness model" option to the V-Ray Material UI;

    • Added the "Comp in specular" option to the V-Ray Hair UI;

    • Allowed the 2-sided material to be used as a sub-material;

    • Enabled "glossy fresnel" and "affect shadows" by default, but only for new V-Ray materials;

    • Switched to "Stochastic" opacity mode, "Oren-Nayar" roughness model and "GGX" BRDF type by default, but only for new V-Ray materials;

    • Decreased the "Cutoff Threshold" in the SSS2 material to 0.001;

    • The browse dialog in the V-Ray Scanned material should show .png and .jpg files and replace their extension with .vrscan before setting the "File" channel;

    • (Experimental) Added an OpenGL preview for V-Ray Scanned materials;

    • The V-Ray Scanned interface is very slow when there is no available license;
    V-Ray Proxy
    • Enabled the "particle width multiplier" parameter of the "Invoke ply2vrmesh" command for the .prt, .ply, .geo and .bgeo file formats;
    V-Ray Textures
    • The V-Ray Curvature's "out color min" and "out color max" channels now accept values up to 100;

    • The V-Ray Dirt's subdivs now always ignore the "Use Local Subdivs" option and work per AA sample;

    • Added the "Distance along strand absolute" output type and the "Hair max distance" parameter;

    • Changed the default V-Ray Dirt radius to 10cm and the default V-Ray Noise size to 0.05, but only for new textures;

    • Added a separate "Radius Texture" slot to the V-Ray Dirt texture, the final radius is now determined by multiplying "Radius" and "Radius Texture" similar to the functionality in V-Ray for 3ds Max;

    • Allowed smaller values (down to 0.0001) to be entered for the size channel in the V-Ray Noise texture;
    V-Ray Volume Grid
    • The default detail reduction is now 3, and the min detail reduction is 0;

    • The preview no longer uses direct OpenGL calls in Modo 11 and later, this fixes a number of issues, since the version using direct OpenGL calls is currently unfinished;
    .vrscene import
    • Remove unnecessary suffixes (@node, @Light, @mtl, @mtl_brdf, @tex) from imported geometry names, light names, material tags, material names and texture names;

    • UVWGenChannel: Support for importing the "tile" options from 3ds Max;

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